Dec 14, 2005, 02:52 AM // 02:52
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#21
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Forge Runner
Join Date: Oct 2005
Profession: W/
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emotes are the fissure armor , you might say, of pvp... take that away and i would be pissed, even my HARD-WORKED 22 fame
while i respect your proposal etc, and i disagree with all these flamers as i generally respond to civility i dont agree with with civility, i disagree with it
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Dec 14, 2005, 03:01 AM // 03:01
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#22
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Krytan Explorer
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if they re-set my rank /uninstall GW.....
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Dec 14, 2005, 03:14 AM // 03:14
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#23
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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I understand the purpose, however the application of it would not prove successful. It would allow those players not of a high rank to actually get into groups without hanging around for hours on end hoping for a blind invite. However, you consider players out there with hope of reaching rank 12 and viewing that emote only simply to have a years worth of time stripped from them.
Rank seems to be more of a bragging right, and the ticket to getting into a group quickly. If it was more for the sense of self-satisfaction then if they removed the rank emotes it would probably have a similar effect to what your proposal is suggesting.
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Dec 14, 2005, 03:23 AM // 03:23
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#24
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Krytan Explorer
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You admit that resetting rank isn't going to change much. So why do it when it's only going to upset a large number of people?
Why can't people looking for PUGs join a guild or try to expand their friend list? And if they just want some quick Tombs action why do they care about rank when forming a group in the first place?
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Dec 14, 2005, 03:28 AM // 03:28
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#25
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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we don't care about rank it's the ppl who do and wont let us join said groups that are the problem
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Dec 14, 2005, 03:30 AM // 03:30
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#26
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Banned
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Guildtag and friendslist > /rank
/rank is a reward for devoting time in tombs. just like ectos and shards of UW.
Last edited by tomcruisejr; Dec 14, 2005 at 03:40 AM // 03:40..
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Dec 14, 2005, 03:33 AM // 03:33
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#27
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Krytan Explorer
Join Date: Nov 2005
Location: In a House...duh
Guild: Untouchable Heroes
Profession: R/E
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Quote:
Originally Posted by darkMishkin
One thing, you say 'reset', you mean set everyone's fame back to zero? What for? Rank is a stupid statistic, therefore starting it a second time is even more stupid than starting it the first time.
Either propose a new system, ie a ratio wins:losses, or suggest they scrap the whole thing. A reset is ridiculous.
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I would agree with this, there really is no point. Plus if a reset occured a lot of ppl would stop playing even the fame farmers would stop and start ragging down on the game and/or Anet. I dont have to go into the specifics of y they would Im sure a guy like you (free4all) who tried to squeeze in some $10 words into his post should already know why the ppl would react that way
IMO wins:losses looks better in a statistic way than rank/fame.
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Dec 14, 2005, 05:07 AM // 05:07
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#28
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Krytan Explorer
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Quote:
Originally Posted by darkdragon99
we don't care about rank it's the ppl who do and wont let us join said groups that are the problem
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That was exactly my point. If you want to go into Tombs for a quick game why would you care about the rank of those around you? Start your own group, ask a few questions to the people that try to join and you're good to go. Or if you don't care and just want to play, accept any blind invite you get and go in.
Barring that, start trying to make friends and/or get a guild.
Resetting rank doesn't solve the problem of the rankless not getting PUGs.
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Dec 14, 2005, 09:46 AM // 09:46
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#30
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Krytan Explorer
Join Date: Aug 2005
Profession: N/E
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Want a way to determine a skill level aside from the amount of battles you've won?
Winning battles means nothing: a new player can tag along with a winning group. Same goes for losing battles: a great player can hop onto a team of losers.
So, add in an approval system, a sort of... credit score for intelligence. I've suggested this in another thread based on how to form competant parties in PvE, I think. But:
You may add a "Negative" tick to someone's record if they have been one of the last 8 people in your party. These player names are logged into your Friends/Ignore list. You add a negative tick by selecting their name, then confirming by typing their name again. You may remove negative ticks by doing the same thing.
My original thought was to add an unseen positive tick for every party member you have that makes no comment. But, people could raise their approval back up by having guild members join and rejoin their parties, or by moving around noob towns and forming parties with low level players that would be eager to have you along.
So, I decided to simply give each player 100 "Approval" each week. Negative ticks net you -1% Approval from that. After the week, any negative approval is halved. So, you start the game with 100%, get four bad experiences, you drop to 96% Approval. Next week, you're at 98%.
Only problem I can forsee are people randomly joining your party just to get the chance to grief. But anyway, that's one idea.
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Dec 14, 2005, 10:40 AM // 10:40
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#31
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Frost Gate Guardian
Join Date: Sep 2005
Location: Europe
Guild: FR
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Plague, that is a nice idea; unfortunately, it is open for abuse.
To be honest, I think the whole rank system is flawed, as there are no detrimental effects to losing, as there are in GvG, (i.e. your Guild Rank goes down).
I really do not know how the system can be improved, however.
As the question at hand, I really don't mind one way or ther other if rank is reset, but I could see many people quitting GW if it was implemented.
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Dec 14, 2005, 11:08 AM // 11:08
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#32
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Rather than reset it,why not add other ways to show how good a player is?
/winratio => Win ratio and total wins/losses
/hallwins => Number of times you were in a team that won the Hall of Heroes
/tombsconsecutivewins => Highest number of Tomb victories in a row
/teamsconsecutivewins => same except team arena
/totaldamagegiven => total amount of damage you've given and total amount youve taken with an effectiveness percentage in pvp
/totalamounthealed => total amount of other ally healing you've caused in pvp vs the amount you healed yourself
/consecutivekills => Number of consecutive kills you caused before dying
/totalinterrupts => number of successful interupts in pvp battles
and that sort of thing....
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Dec 14, 2005, 12:28 PM // 12:28
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#33
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Jungle Guide
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
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I'm afraight I didn't grasp what you'd be trying to achieve with a rank reset. Maybe I didn't read closely enough.
I don't see what good a reset would do. After very short time everything would be back to normal, except that all the players who put a lot of time and effort into gaining their rank would be very pissed off.
If the rank system is really so flawed, then you shouldn't just reset it. You should dump it for good and replace it with something better. But I'm afraight in the end you'll find that every alternative ranking system is flawed one way or another. So you might as well keep the current one.
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Dec 14, 2005, 12:33 PM // 12:33
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#34
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Frost Gate Guardian
Join Date: Jul 2005
Location: Brisbane, Australia
Guild: n/a
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I think it would be better if the rank system was revised to operate in a similar way to the "up and down" nature of guild rating, rather than just a raw reset of a flawed system.
I expect it could be done by average rank of your tombs group, but to be honest I have no idea exactly how it would function. It would take alot of hard and innovative thinking (which I believe Anet have proven they can do) to come up with a system that works this way.
I like to keep it simple, I can't stand it when people make outrageously detailed suggestions that don't come close to matching the style of the game.
Last edited by Clusmas; Dec 14, 2005 at 12:36 PM // 12:36..
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Dec 14, 2005, 01:58 PM // 13:58
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#35
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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It's not easy to come up with something to replace rank. Wins/Loses? How often will people leave mid-battle to avoid gaining loses? Tombs wins? You don't have to play Tombs to PvP. Total damage? Clearly skewed to certain classes (i.e. not monk). A combination of all of these stats? That's not very intuitive to read through, nor easy to share with other people.
I don't PvP, so this whole Rank thing is foreign to me. Though from what I hear on these forums, it sounds like the best answer would be nothing. You really can't tell if someone is good unless you see them play.
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Dec 14, 2005, 03:08 PM // 15:08
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#36
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Frost Gate Guardian
Join Date: May 2005
Profession: W/E
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Quote:
Originally Posted by Navaros
As for you saying you are high rank and therefore not jealous, seeing as you will not post your in game name or what Guild you are with, there is no reason to believe that that is a credible statement on your part.
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there really is no need for him to provide this information is there? he is merely stating he thinks something is flawed and he thinks that this could be a "modest proposal."
and as for bringing his guild into this - what purpose does that serve? individual rank has nothing to do with guild status.
Shmash
ps- I, along with many of the other posts, do not see how this would solve anything. If a reset were to happen, whatever the said problem was would just happen all over again.
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Dec 14, 2005, 03:23 PM // 15:23
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#37
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Frost Gate Guardian
Join Date: Oct 2005
Location: London, UK
Guild: Laziness Appreciation Society [LaZy]
Profession: Mo/
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simple fact is, whether it was a good idea or not, you'd kill off a lot of the pvp community in one stroke by resetting fame, and therefore, less ppl buying chapter 2 = gg anet.
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Dec 14, 2005, 03:28 PM // 15:28
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#38
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Banned
Join Date: Oct 2005
Guild: Playboy Entertainment
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there is no way to know whether someone is good or not, by changing the fame system still will not show anything.
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Dec 14, 2005, 04:47 PM // 16:47
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#39
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Academy Page
Join Date: Aug 2005
Guild: Spectral Agony [sA]
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I see what you mean, and to a certain extent, I agree. However, I don't think its as simple as you've described it. For me, and a good portion of the community, a reset like this would not much change anything. I'll still play with the same people, and have no problem with groups or the like. I also think we can throw out the idea of having the same problem in a few months, as thats been discussed and there doesn't seem a way around it.
Here is what I see happening:
For the currently high ranked and very experienced, nothing will change. They will gain rank at the same rate they have been, and will be back on top in no time.
For the new players with no rank, there will be less groups requiring rank to play. This may or may not be a good thing. In general, groups will be worse. Maybe the "leet" players will rise to the top even faster because of this. It may seem that this will benefit the currently unranked players and help them find groups faster, but the argument can be made that they can make unranked groups without problem the way the current system operates.
For the players rank 3-7 or so, they will be experienced in tombs, but will have no way to prove it. They may not have the friends list or connections the high ranked players have, so this is the group that will suffer the most. They might be stuck with players without rank at all, making groups they play in worse. (this is not to say that unranked players are bad, but the the assumption is not far from the truth).
Eventually, we'll be back at the same state a few months after a reset like this. Maybe throw out the whole rank system in general? I don't know. Personally, I don't really see much advantage to getting rid of rank/fame or resetting it. It will create more problems than advantages. You may joke about it and think its stupid, but people really want their emotes.
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Dec 14, 2005, 04:58 PM // 16:58
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#40
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Academy Page
Join Date: Dec 2005
Location: Huddersfield (UK)
Guild: Guild of extraordinary dancers
Profession: E/N
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how about doing it so that u gain more fame for winning in the hall say 20 fame (I know its a lot) but that means iway will suffer as fame farming is only so productive and It will mean better players and groups will get there ranks
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